If I use the Profit UI's "night vision" button, the 3.0 version is still a bit darker than I'd like, but not terrible. No beef with Imago who has done a great one man job so far but the SOE management are seemingly just not giving it any support at all.Ĭome on guys, if you can afford to rip off people with an obscenely overpriced mount then you can spend some of that on more game related goodness that EVERYONE can enjoy not just those with sucker DNA or massive wallets.įor me it's mostly that everything turned really dark. Thus the wider diaspora become the testers. The fact its gone live is, IMO, because they cant get enough of us chumps on test server. In its current form SM3 is far from a release candidate. I get the distinct impression they thought one dev to do the tech stuff and we dont need to bother getting anyone else actually testing it because we have a player base who can do that. One dev is massively undermanning a project this big. Keep up the hard work! ”He's not a troll and he does have a very good point. In all, character models and armor need help the worst, this includes mounts, after the crashing issue is fixed. Yes, I am noticing an overall darkness that did not seem as apparant on Test. I was not even able to get into the building of our T3 before I crashed in the courtyard. Her hair also lost texture and is now a bright red (sorry, I think her base color was either a darker red or black) so it looks like the base color was removed.Įnvironments in most places looks great, but there are oddities, the umbrella trees from the rings (Jarsath oak?) is blighted with white squares on its leaves. My Arasai Rangers wings are now more red and gray than red and white, also dipped in oil (really is hard to fly that way!), her green eyes are grey, her skin did get darker, but not as much as the Warlocks did, but the barbie doll look is very apparant on her. My Arasai Warlock's wings did stay black and blue but are now dipped in oil, her fair skin is now brown, her white hair turned blue (blue was her highlight color) with no texture, her blue eyes turned grey. Eyes have changed too, my Kerra's red fur went nearly black and her green-yellow eyes turned neon. Perhaps this has to do with the problem with the white tones? I have noticed with my characters that they are darker, or different all together from 1.0 and the hair is simply suffering, again the Fae/Arasai are hit the hardest. Skin colors on live are out of whack, and I mean more than just the plastic doll look that the Fae/Arasai have been hit hard with. If you need a collection of internal files that is necessary to play computer games based on the Vulkan rendering technology, you may download Vulcan Runtime Libraries.“ Imageo, ignore the Troll please, I know you have been working on this for months on Test and have seen the changes there, I also understand that Live particularly on AB is a very different environment. Thus, this component is critical for proper dispatching of Vulkan functions to the set of layers and drivers. The loader sits between the app and the drivers, and is capable of injecting any number of optional layers that offer functionality. Basically, the drivers manage physical devices capable of rendering Vulkan graphics, as well as implement project conversion into native API. When it comes to the architecture, the application sits at the top and interfaces with the loader. It is also possible to rename the associated DLL file so as to make the program load it directly. Generally speaking, Vulkan projects look for a shared library which directs API calls to the actual Installable Client Driver. On Windows operating system, you can develop apps using the provided files with DLL extension by placing them in the same directory as the executable. The libraries that are included in the package act as replacements for corresponding drivers. Swiftshader is a powerful program implementation for Windows intended to provide hardware independence for advanced three-dimensional Vulkan graphics.
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